English English | 中文 中文


Most Downloaded Virtual Reality & Intelligent Hardware Articles

The most downloaded articles from ScienceDirect in the last 90 days.

1. Gesture interaction in virtual reality

February 2019
Yang LI | Jin HUANG | Feng TIAN | Hong-An WANG | Guo-Zhong DAI

With the development of virtual reality (VR) and human-computer interaction technology, how to use natural and efficient interaction methods in the virtual environment has become a hot topic of research....

2. A survey on image and video stitching

February 2019
Wei LYU | Zhong ZHOU | Lang CHEN | Yi ZHOU

Image/video stitching is a technology for solving the field of view (FOV) limitation of images/ videos. It stitches multiple overlapping images/videos to generate a wide-FOV image/video, and has been...

3. Haptic display for virtual reality: progress and challenges

April 2019
Dangxiao WANG | Yuan GUO | Shiyi LIU | Yuru ZHANG | Weiliang XU | Jing XIAO

Immersion, interaction, and imagination are three features of virtual reality (VR). Existing VR systems possess fairly realistic visual and auditory feedbacks, and however, are poor with haptic feedback,...

4. Flexible and wearable healthcare sensors for visual reality health-monitoring

August 2019
Yue Li | Lu Zheng | Xuewen Wang

Visual reality (VR) health-monitoring by flexible electronics provides a new avenue to remote and wearable medicine. The combination of flexible electronics and VR could facilitate smart remote disease...

5. Prospects and challenges in augmented reality displays

February 2019
Yun-Han LEE | Tao ZHAN | Shin-Tson WU

Augmented reality (AR) displays are attracting significant attention and efforts. In this paper, we review the adopted device configurations of see-through displays, summarize the current development...

6. Swarm robotics platform for intelligent interaction

June 2019
Yu PENG | Nan WANG | Yuting DIAO | Haipeng MI

Background This paper introduces a versatile edutainment platform based on a swarm robotics system that can support multiple interaction methods. We aim to create a re-usable open-ended tangible tool...

7. Survey and evaluation of monocular visual-inertial SLAM algorithms for augmented reality

August 2019
Li Jinyu | Yang Bangbang | Chen Danpeng | Wang Nan | Zhang Guofeng | Bao Hujun

Although VSLAM/VISLAM has achieved great success, it is still difficult to quantitatively evaluate the localization results of different kinds of SLAM systems from the aspect of augmented reality due...

8. Eye-around vibration haptics on VR immersion improvement

April 2019
Tao ZENG | Keyu WEI | Yanlin YU | Yi ZHAO

Due to the inherent shortcomings of the hardware, the immersion of visual interaction between the user and the virtual reality (VR) equipment is greatly reduced. In this paper, effects of eye-around...

9. Gesture-based target acquisition in virtual and augmented reality

June 2019
Yukang YAN | Xin YI | Chun YU | Yuanchun SHI

Background Gesture is a basic interaction channel that is frequently used by humans to communicate in daily life. In this paper, we explore to use gesture-based approaches for target acquisition in...

10. Multi-dimensional force sensor for haptic interaction: a review

April 2019
Aiguo SONG | Liyue FU

Haptic interaction plays an important role in the virtual reality technology, which let a person not only view the 3D virtual environment but also realistically touch the virtual environment. As a key...

11. A review on image-based rendering

February 2019
Yuan CHANG | Guo-Ping WANG

Image-based rendering is important both in the field of computer graphics and computer vision, and it is also widely used in virtual reality technology. For more than two decades, people have done a...

12. Data fusion methods in multimodal human computer dialog

February 2019
Ming-Hao YANG | Jian-Hua TAO

In multimodal human computer dialog, non-verbal channels, such as facial expression, posture, gesture, etc, combined with spoken information, are also important in the procedure of dialogue. Nowadays,...

13. Collaborative visual SLAM for multiple agents:A brief survey

October 2019
Danping Zou | Ping Tan | Wenxian Yu

This article presents a brief survey to visual simultaneous localization and mapping (SLAM) systems applied to multiple independently moving agents, such as a team of ground or aerial vehicles, a group...

14. Review of studies on target acquisition in virtual reality based on the crossing paradigm

June 2019
Susu HUANG | Daqing QI | Jiabin YUAN | Huawei TU

Crossing is a fundamental paradigm for target selection in human-computer interaction systems. This paradigm was first introduced to virtual reality (VR) interactions by Tu et al., who investigated...

15. Design of finger gestures for locomotion in virtual reality

February 2019

Background Within a virtual environment (VE) the control of locomotion (e.g., self-travel) is critical for creating a realistic and functional experience. Usually the direction of locomotion, while...

16. Flow-based SLAM: From geometry computation to learning

October 2019
Zike Yan | Hongbin Zha

Simultaneous localization and mapping (SLAM) has attracted considerable research interest from the robotics and computer-vision communities for >30 years. With steady and progressive efforts being made,...

17. Psychophysics of wearable haptic/tactile perception in a multisensory context

April 2019
Xiao LEI | Tingwei ZHANG | Kun CHEN | Jue ZHANG | Yue TIAN | Fang FANG | Lihan CHEN

Multisensory lab based in Peking University, has carried out basic studies in multisensory space and time processing, intersensory binding and haptic / tactile perception. We exploited a typical paradigm...

18. Tactile sensitivity in ultrasonic haptics: Do different parts of hand and different rendering methods have an impact on perceptual threshold?

June 2019
Chongyang SUN | Weizhi NAI | Xiaoying SUN

Background Ultrasonic tactile representation utilizes focused ultrasound to create tactile sensations on the bare skin of a user’s hand that is not in contact with a device. This study is a preliminary...

19. Overview of 3D Scene Viewpoints evaluation method

August 2019
Yan Zhang | Guangzheng Fei

The research on 3D scene viewpoints has been a frontier problem in computer graphics and virtual reality technology. In a pioneering study, it had been extensively used in virtual scene understanding,...

21. Trajectory prediction model for crossing-based target selection

June 2019
Hao ZHANG | Jin HUANG | Feng TIAN | Guozhong DAI | Hongan WANG

Background Crossing-based target selection motion may attain less error rates and higher interactive speed in some cases. Most of the research in target selection fields are focused on the analysis...

22. Virtual fire drill system supporting co-located collaboration

June 2019
Yuan WEI | Dongdong GUAN | Qiuchen WANG | Xiangxian LI | Yulong BIAN | Pu QIN | Yanning XU | Chenglei YANG

Background Due to the restriction of display mode, in most of the virtual reality systems with multiple people in the same physical space, the program renders the scene based on the position and perspective...

23. Influence of multi-modality on moving target selection in virtual reality

June 2019
Yang LI | Dong WU | Jin HUANG | Feng TIAN | Hong’an WANG | Guozhong DAI

Background Owing to recent advances in virtual reality (VR) technologies, effective user interaction with dynamic content in 3D scenes has become a research hotspot. Moving target selection is a basic...

25. Survey of 3D modeling using depth cameras

October 2019
Hantong Xu | Jiamin Xu | Weiwei Xu

Three-dimensional (3D) modeling is an important topic in computer graphics and computer vision. In recent years, the introduction of consumer-grade depth cameras has resulted in profound advances in...

Share this page: