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Most Downloaded Virtual Reality & Intelligent Hardware Articles

The most downloaded articles from ScienceDirect in the last 90 days.

1. Gesture interaction in virtual reality

February 2019
Yang LI | Jin HUANG | Feng TIAN | Hong-An WANG | Guo-Zhong DAI

With the development of virtual reality (VR) and human-computer interaction technology, how to use natural and efficient interaction methods in the virtual environment has become a hot topic of research....

2. Haptic display for virtual reality: progress and challenges

April 2019
Dangxiao WANG | Yuan GUO | Shiyi LIU | Yuru ZHANG | Weiliang XU | Jing XIAO

Immersion, interaction, and imagination are three features of virtual reality (VR). Existing VR systems possess fairly realistic visual and auditory feedbacks, and however, are poor with haptic feedback,...

3. A survey on image and video stitching

February 2019
Wei LYU | Zhong ZHOU | Lang CHEN | Yi ZHOU

Image/video stitching is a technology for solving the field of view (FOV) limitation of images/ videos. It stitches multiple overlapping images/videos to generate a wide-FOV image/video, and has been...

4. Multimodal teaching, learning and training in virtual reality: a review and case study

October 2020
Stéphanie Philippe | Alexis D. Souchet | Petros Lameras | Panagiotis Petridis | Julien Caporal | Gildas Coldeboeuf | Hadrien Duzan

It is becoming increasingly prevalent in digital learning research to encompass an array of different meanings, spaces, processes, and teaching strategies for discerning a global perspective on constructing...

5. Prospects and challenges in augmented reality displays

February 2019
Yun-Han LEE | Tao ZHAN | Shin-Tson WU

Augmented reality (AR) displays are attracting significant attention and efforts. In this paper, we review the adopted device configurations of see-through displays, summarize the current development...

6. Deep learning based point cloud registration: an overview

June 2020
Zhiyuan Zhang | Yuchao Dai | Jiadai Sun

Point cloud registration aims at finding a rigid transformation to align one point cloud to another one. It is a fundamental problem in computer vision and robotics, which has been widely used in various...

7. Collaborative visual SLAM for multiple agents:A brief survey

October 2019
Danping Zou | Ping Tan | Wenxian Yu

This article presents a brief survey to visual simultaneous localization and mapping (SLAM) systems applied to multiple independently moving agents, such as a team of ground or aerial vehicles, a group...

8. Urban 3D modeling with mobile laser scanning: a review

June 2020
Cheng Wang | Chenglu Wen | Yudi Dai | Shangshu Yu | Minghao Liu

Mobile laser scanning (MLS) systems mainly comprise laser scanners and mobile mapping platforms. Typical MLS systems are able to acquire three-dimensional point clouds with 1-10 centimeter point spacing...

9. A review on image-based rendering

February 2019
Yuan CHANG | Guo-Ping WANG

Image-based rendering is important both in the field of computer graphics and computer vision, and it is also widely used in virtual reality technology. For more than two decades, people have done a...

10. VR industrial applications―A singapore perspective

October 2020
Athirah Syamimi | Yiwei Gong | Ryan Liew

Virtual Reality (VR) has been around for a long time but has come into the spotlight only recently. From an industrial perspective, this article serves as a proverbial scalpel to dissect the different...

11. Virtual & augmented reality for biological microscope in experiment education

August 2020
Xiang Zhou | Liyu Tang | Ding Lin | Wei Han

BackgroundMixed-reality technologies, including virtual reality (VR) and augmented reality (AR) , are considered to be promising potential tools for science teaching and learning processes that could...

12. A survey on monocular 3D human pose estimation

December 2020
Xiaopeng Ji | Qi Fang | Junting Dong | Qing Shuai | Wen Jiang | Xiaowei Zhou

Recovering human pose from RGB images and videos has drawn increasing attention in recent years owing to minimum sensor requirements and applicability in diverse fields such as human-computer interaction,...

13. Applications and research trends of digital human models in the manufacturing industry

December 2019
Wenmin Zhu | Xiumin Fan | Yanxin Zhang

Virtual reality (VR) has been widely used in various manufacturing industries, and VR-based virtual manufacturing has received significant attention in the current intelligent manufacturing era. Digital...

14. Flexible and wearable healthcare sensors for visual reality health-monitoring

August 2019
Yue Li | Lu Zheng | Xuewen Wang

Visual reality (VR) health-monitoring by flexible electronics provides a new avenue to remote and wearable medicine. The combination of flexible electronics and VR could facilitate smart remote disease...

15. Survey and evaluation of monocular visual-inertial SLAM algorithms for augmented reality

August 2019
Li Jinyu | Yang Bangbang | Chen Danpeng | Wang Nan | Zhang Guofeng | Bao Hujun

Although VSLAM/VISLAM has achieved great success, it is still difficult to quantitatively evaluate the localization results of different kinds of SLAM systems from the aspect of augmented reality due...

16. Survey on path and view planning for UAVs

February 2020
Xiaohui Zhou | Zimu Yi | Yilin Liu | Kai Huang | Hui Huang

In recent decades, unmanned aerial vehicles (UAVs) have developed rapidly and been widely applied in many domains, including photography, reconstruction, monitoring, and search and rescue. In such applications,...

17. Digital assembly technology based on augmented reality and digital twins: a review

December 2019
Chan Qiu | Shien Zhou | Zhenyu Liu | Qi Gao | Jianrong Tan

Product assembly simulation is considered as one of the key technologies in the process of complex product design and manufacturing. Virtual assembly realizes the assembly process design, verification,...

18. Multi-dimensional force sensor for haptic interaction: a review

April 2019
Aiguo SONG | Liyue FU

Haptic interaction plays an important role in the virtual reality technology, which let a person not only view the 3D virtual environment but also realistically touch the virtual environment. As a key...

19. Self-attention transfer networks for speech emotion recognition

February 2021
Ziping Zhao | Zhongtian Bao | Zixing Zhang | Nicholas Cummins | Shihuang Sun | Haishuai Wang | Jianhua Tao | Björn W. Schuller

A crucial element of human–machine interaction, the automatic detection of emotional states from human speech has long been regarded as a challenging task for machine learning models. One vital challenge...

20. Review of micro-expression spotting and recognition in video sequences

February 2021
Hang Pan | Lun Xie | Zhiliang Wang | Bin Liu | Minghao Yang | Jianhua Tao

Facial micro-expressions are short and imperceptible expressions that involuntarily reveal the true emotions that a person may be attempting to suppress, hide, disguise, or conceal. Such expressions...

21. Survey of 3D modeling using depth cameras

October 2019
Hantong Xu | Jiamin Xu | Weiwei Xu

Three-dimensional (3D) modeling is an important topic in computer graphics and computer vision. In recent years, the introduction of consumer-grade depth cameras has resulted in profound advances in...

22. A review of edge-based 3D tracking of rigid objects

December 2019
Pengfei Han | Gang Zhao

Three-dimensional (3D) tracking of rigid objects plays a very important role in many areas such as augmented reality, computer vision, and robotics. Numerous works have been done to pursue more stable,...

23. End-to-End Spatial Transform Face Detection and Recognition

April 2020
Hongxin Zhang | Liying Chi

Plenty of face detection and recognition methods have been proposed and got excellent results in decades. Common face recognition pipeline consists of: 1) face detection, 2) face alignment, 3) feature...

24. Effects of Virtual-real fusion on immersion, presence, and learning performance in laboratory education

December 2020
Jingcheng Qian | Yancong Ma | Zhigeng Pan | Xubo Yang

Virtual-reality (VR) fusion techniques have become increasingly popular in recent years, and several previous studies have applied them to laboratory education. However, without a basis for evaluating...

25. Data-driven simulation in fluids animation: A survey

April 2021
Qian Chen | Yue Wang | Hui Wang | Xubo Yang

The field of fluid simulation is developing rapidly, and data-driven methods provide many frameworks and techniques for fluid simulation. This paper presents a survey of data-driven methods used in...

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