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Recent Virtual Reality & Intelligent Hardware Articles

Recently published articles from Virtual Reality & Intelligent Hardware.

Applications and research trends of digital human models in the manufacturing industry

December 2019
Wenmin Zhu | Xiumin Fan | Yanxin Zhang

Virtual reality (VR) has been widely used in various manufacturing industries, and VR-based virtual manufacturing has received significant attention in the current intelligent manufacturing era. Digital...

A review of cable layout design and assembly simulation in virtual environments

December 2019
Xiaodong Yang | Jianhua Liu | Naijing Lv | Huanxiong Xia

The layout and assembly of flexible cables play important roles in the design and development of complex electromechanical products. The rationality of cable layout design and the reliability of cable...

A review of edge-based 3D tracking of rigid objects

December 2019
Pengfei Han | Gang Zhao

Three-dimensional (3D) tracking of rigid objects plays a very important role in many areas such as augmented reality, computer vision, and robotics. Numerous works have been done to pursue more stable,...

Digital assembly technology based on augmented reality and digital twins: a review

December 2019
Chan Qiu | Shien Zhou | Zhenyu Liu | Qi Gao | Jianrong Tan

Product assembly simulation is considered as one of the key technologies in the process of complex product design and manufacturing. Virtual assembly realizes the assembly process design, verification,...

Three-dimensional virtual-real mapping of aircraft automatic spray operation and online simulation monitoring

December 2019
Shiguang Qiu | Shuntao Liu | Deshuai Kong | Qichang He

This study aims at addressing the lack of closed-loop feedback optimizationenabling tool in aircraft automatic spraying systems; we systematically analyze a three-dimensional (3D) virtual-real mapping...

Research on the visual elements of augmented reality assembly processes

December 2019
Wang Li | Junfeng Wang | Sichen Jiao | Meng Wang | Shiqi Li

To solve the problem of visualization in augmented reality (AR), for assembly process information, we report here on our study into the composition of AR assembly process information....

Bags of tricks for learning depth and camera motion from monocular videos

October 2019
Bowen Dong | Lu Sheng

Based on the seminal work proposed by Zhou et al., much of the recent progress in learning monocular visual odometry, i. e. depth and camera motion from monocular videos, can be attributed to the tricks...

Collaborative visual SLAM for multiple agents:A brief survey

October 2019
Danping Zou | Ping Tan | Wenxian Yu

This article presents a brief survey to visual simultaneous localization and mapping (SLAM) systems applied to multiple independently moving agents, such as a team of ground or aerial vehicles, a group...

Survey of 3D modeling using depth cameras

October 2019
Hantong Xu | Jiamin Xu | Weiwei Xu

Three-dimensional (3D) modeling is an important topic in computer graphics and computer vision. In recent years, the introduction of consumer-grade depth cameras has resulted in profound advances in...

Multi-source data-based 3D digital preservation of largescale ancient chinese architecture: A case report

October 2019
Xiang Gao | Hainan Cui | Lingjie Zhu | Tianxin Shi | Shuhan Shen

The 3D digitalization and documentation of ancient Chinese architecture is challenging because of architectural complexity and structural delicacy. To generate complete and detailed models of this architecture,...

Real-time human segmentation by BowtieNet and a SLAM-based human AR system

October 2019
Xiaomei Zhao | Fulin Tang | Yihong Wu

Generally, it is difficult to obtain accurate pose and depth for a non-rigid moving object from a single RGB camera to create augmented reality (AR). In this study, we build an augmented reality system...

Flow-based SLAM: From geometry computation to learning

October 2019
Zike Yan | Hongbin Zha

Simultaneous localization and mapping (SLAM) has attracted considerable research interest from the robotics and computer-vision communities for >30 years. With steady and progressive efforts being made,...

Effect of haptic feedback on a virtual lab about friction

August 2019
M.A. Zhuoluo | Yue Liu | Lu Zhao

With the increase in recent years of the utilization of multimedia devices in education, new haptic devices for education have been gradually adopted and developed. As compared with visual and auditory...

Flexible and wearable healthcare sensors for visual reality health-monitoring

August 2019
Yue Li | Lu Zheng | Xuewen Wang

Visual reality (VR) health-monitoring by flexible electronics provides a new avenue to remote and wearable medicine. The combination of flexible electronics and VR could facilitate smart remote disease...

Overview of 3D Scene Viewpoints evaluation method

August 2019
Yan Zhang | Guangzheng Fei

The research on 3D scene viewpoints has been a frontier problem in computer graphics and virtual reality technology. In a pioneering study, it had been extensively used in virtual scene understanding,...

Survey and evaluation of monocular visual-inertial SLAM algorithms for augmented reality

August 2019
Li Jinyu | Yang Bangbang | Chen Danpeng | Wang Nan | Zhang Guofeng | Bao Hujun

Although VSLAM/VISLAM has achieved great success, it is still difficult to quantitatively evaluate the localization results of different kinds of SLAM systems from the aspect of augmented reality due...

Influence of multi-modality on moving target selection in virtual reality

June 2019
Yang LI | Dong WU | Jin HUANG | Feng TIAN | Hong’an WANG | Guozhong DAI

Background Owing to recent advances in virtual reality (VR) technologies, effective user interaction with dynamic content in 3D scenes has become a research hotspot. Moving target selection is a basic...

Tactile sensitivity in ultrasonic haptics: Do different parts of hand and different rendering methods have an impact on perceptual threshold?

June 2019
Chongyang SUN | Weizhi NAI | Xiaoying SUN

Background Ultrasonic tactile representation utilizes focused ultrasound to create tactile sensations on the bare skin of a user’s hand that is not in contact with a device. This study is a preliminary...

Gesture-based target acquisition in virtual and augmented reality

June 2019
Yukang YAN | Xin YI | Chun YU | Yuanchun SHI

Background Gesture is a basic interaction channel that is frequently used by humans to communicate in daily life. In this paper, we explore to use gesture-based approaches for target acquisition in...

Trajectory prediction model for crossing-based target selection

June 2019
Hao ZHANG | Jin HUANG | Feng TIAN | Guozhong DAI | Hongan WANG

Background Crossing-based target selection motion may attain less error rates and higher interactive speed in some cases. Most of the research in target selection fields are focused on the analysis...

Virtual fire drill system supporting co-located collaboration

June 2019
Yuan WEI | Dongdong GUAN | Qiuchen WANG | Xiangxian LI | Yulong BIAN | Pu QIN | Yanning XU | Chenglei YANG

Background Due to the restriction of display mode, in most of the virtual reality systems with multiple people in the same physical space, the program renders the scene based on the position and perspective...

Review of studies on target acquisition in virtual reality based on the crossing paradigm

June 2019
Susu HUANG | Daqing QI | Jiabin YUAN | Huawei TU

Crossing is a fundamental paradigm for target selection in human-computer interaction systems. This paradigm was first introduced to virtual reality (VR) interactions by Tu et al., who investigated...

Swarm robotics platform for intelligent interaction

June 2019
Yu PENG | Nan WANG | Yuting DIAO | Haipeng MI

Background This paper introduces a versatile edutainment platform based on a swarm robotics system that can support multiple interaction methods. We aim to create a re-usable open-ended tangible tool...

Haptic feedback for virtual reality

April 2019
Dangxiao Wang

Haptic display for virtual reality: progress and challenges

April 2019
Dangxiao WANG | Yuan GUO | Shiyi LIU | Yuru ZHANG | Weiliang XU | Jing XIAO

Immersion, interaction, and imagination are three features of virtual reality (VR). Existing VR systems possess fairly realistic visual and auditory feedbacks, and however, are poor with haptic feedback,...

Eye-around vibration haptics on VR immersion improvement

April 2019
Tao ZENG | Keyu WEI | Yanlin YU | Yi ZHAO

Due to the inherent shortcomings of the hardware, the immersion of visual interaction between the user and the virtual reality (VR) equipment is greatly reduced. In this paper, effects of eye-around...

Haptic interface using tendon electrical stimulation with consideration of multimodal presentation

April 2019
Akifumi TAKAHASHI | Kenta TANABE | Hiroyuki KAJIMOTO

Background Our previous studies have shown that electrical stimulation from the skin surface to the tendon region (Tendon Electrical Stimulation: TES) can elicit a force sensation, and adjusting the...

Multi-dimensional force sensor for haptic interaction: a review

April 2019
Aiguo SONG | Liyue FU

Haptic interaction plays an important role in the virtual reality technology, which let a person not only view the 3D virtual environment but also realistically touch the virtual environment. As a key...

Psychophysics of wearable haptic/tactile perception in a multisensory context

April 2019
Xiao LEI | Tingwei ZHANG | Kun CHEN | Jue ZHANG | Yue TIAN | Fang FANG | Lihan CHEN

Multisensory lab based in Peking University, has carried out basic studies in multisensory space and time processing, intersensory binding and haptic / tactile perception. We exploited a typical paradigm...

A survey on image and video stitching

February 2019
Wei LYU | Zhong ZHOU | Lang CHEN | Yi ZHOU

Image/video stitching is a technology for solving the field of view (FOV) limitation of images/ videos. It stitches multiple overlapping images/videos to generate a wide-FOV image/video, and has been...

Design of finger gestures for locomotion in virtual reality

February 2019

Background Within a virtual environment (VE) the control of locomotion (e.g., self-travel) is critical for creating a realistic and functional experience. Usually the direction of locomotion, while...

Gesture interaction in virtual reality

February 2019
Yang LI | Jin HUANG | Feng TIAN | Hong-An WANG | Guo-Zhong DAI

With the development of virtual reality (VR) and human-computer interaction technology, how to use natural and efficient interaction methods in the virtual environment has become a hot topic of research....

Data fusion methods in multimodal human computer dialog

February 2019
Ming-Hao YANG | Jian-Hua TAO

In multimodal human computer dialog, non-verbal channels, such as facial expression, posture, gesture, etc, combined with spoken information, are also important in the procedure of dialogue. Nowadays,...

Prospects and challenges in augmented reality displays

February 2019
Yun-Han LEE | Tao ZHAN | Shin-Tson WU

Augmented reality (AR) displays are attracting significant attention and efforts. In this paper, we review the adopted device configurations of see-through displays, summarize the current development...

A review on image-based rendering

February 2019
Yuan CHANG | Guo-Ping WANG

Image-based rendering is important both in the field of computer graphics and computer vision, and it is also widely used in virtual reality technology. For more than two decades, people have done a...

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