

Virtual Reality & Intelligent Hardware
Virtual Reality & Intelligent Hardware (VRIH) is an open access journal that aims to showcase and promote distinguished research in the field of virtual reality and intelligent hardware. It provides a global publishing and academic exchange platform for researchers, professionals and industry practitioners. The journal offers high-quality single-blind peer review and is published bimonthly in English. Submissions are welcome on a variety of topics - specific areas of interest include, but are not limited to:
- 5G and VR/AR/MR
- Artificial intelligence for VR/AR/MR
- Audio interfaces, sound rendering and auditory perception
- Brain interface
- Computer graphics techniques
- Computer vision techniques
- Content creation, authoring and management
- Conversational and speech interfaces
- Crowd simulation
- Display technologies
- Embodied agents, virtual humans and (self-)avatars
- Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics
- Human augmentations
- Human-computer interaction for VR/AR/MR
- Human factors and ergonomics
- Image analysis and video processing
- Immersive analytics and visualization techniques
- Input devices
- Locomotion and navigation
- Machine learning and deep learning
- Mediated and diminished reality
- Medical simulation and navigation
- Modeling and simulation
- Multi-user and distributed systems
- Multimodal capturing and reconstruction
- Multimodal/cross-modal interaction and perception
- Multisensory rendering, registration, and synchronization
- Perception and cognition
- Presence, body ownership, and agency
- Scene description and management issues
- Sensor fusion
- Software architectures, toolkits, and engineering
- Storytelling
- Teleoperation and telepresence
- Touch, tangible and gesture interfaces
- Tracking and sensing
- Usage research, evaluation methods and empirical studies
- VR/AR/MR applications
Editor-in-Chief: Yong-Tian WANG
View full editorial board
Imprint: KeAi
ISSN: 2096-5796
e-ISSN: 2666-1209
Recently published articles from Virtual Reality & Intelligent Hardware.
Multi-scale discrepancy adversarial network for crosscorpus speech emotion recognition
Wanlu Zheng | Wenming Zheng | ...
Wanlu Zheng | Wenming Zheng | ...
Learning long-term temporal contexts using skip RNN for continuous emotion recognition
Jian Huang | Bin Liu | ...
Jian Huang | Bin Liu | ...
Special issues published in Virtual Reality & Intelligent Hardware.
3D Visual Processing and Reconstruction Special IssueVolume 2, Issue 3 (2020)
Special issue on Visual interaction and its applicationVolume 2, Issue 2 (2020)
3D VisionVolume 1, Issue 5 (2019)
The most downloaded articles from Virtual Reality & Intelligent Hardware in the last 90 days.
1. Gesture interaction in virtual reality Yang LI | Jin HUANG | ...
2. A survey on image and video stitching Wei LYU | Zhong ZHOU | ...
3. Haptic display for virtual reality: progress and challenges Dangxiao WANG | Yuan GUO | ...