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ISSN: 2096-5796
CN: 10-1561/TP
e-ISSN: 2666-1209

Gesture interaction in virtual reality

With the development of virtual reality (VR) and human-computer interaction technology, how to use natural and efficient interaction methods in the virtual environment has become a hot topic of research....

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Haptic display for virtual reality: progress and challenges

Immersion, interaction, and imagination are three features of virtual reality (VR). Existing VR systems possess fairly realistic visual and auditory feedbacks, and however, are poor with haptic feedback,...

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A survey on image and video stitching

Image/video stitching is a technology for solving the field of view (FOV) limitation of images/ videos. It stitches multiple overlapping images/videos to generate a wide-FOV image/video, and has been...

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Multimodal teaching, learning and training in virtual reality: a review and case study

It is becoming increasingly prevalent in digital learning research to encompass an array of different meanings, spaces, processes, and teaching strategies for discerning a global perspective on constructing...

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Serious games in science education: a systematic literature

Teaching science through computer games, simulations, and artificial intelligence (AI) is an increasingly active research field. To this end, we conducted a systematic literature review on serious games...

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Deep learning based point cloud registration: an overview

Point cloud registration aims to find a rigid transformation for aligning one point cloud to another. Such registration is a fundamental problem in computer vision and robotics, and has been widely...

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Gamification and virtual reality for digital twin learning and training: architecture and challenges

Digital Twins are becoming increasingly popular in a variety of industries to manage complex systems. As digital twins become more sophisticated, there is an increased need for effective training and...

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Research on AGV task path planning based on improved A* algorithm

Automatic guided vehicles (AGVs) have developed rapidly in recent years and have beenused in several fields, including intelligent transportation, cargo assembly, military testing, and others. A key...

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Building the metaverse using digital twins at all scales,states, and relations

Developments in new-generation information technology have enabled Digital Twins to reshape the physical world into a virtual digital space and provide technical support for constructing the Metaverse....

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Multi-dimensional force sensor for haptic interaction: a review

Haptic interaction plays an important role in the virtual reality technology, which let a person not only view the 3D virtual environment but also realistically touch the virtual environment. As a key...

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Virtual reality for immersive multi-user firefighter-training scenarios

Virtual reality (VR) applications can be used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency...

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Collaborative visual SLAM for multiple agents:A brief survey

This article presents a brief survey to visual simultaneous localization and mapping (SLAM) systems applied to multiple independently moving agents, such as a team of ground or aerial vehicles, a group...

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Designing interactive glazing through an engineering psychology approach: Six augmented reality scenarios that envision future car human-machine interface

With an increasing number of vehicles becoming autonomous, intelligent, and connected, paying attention to the future usage of car human-machine interface with these vehicles should become more relevant....

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A survey of real-time rendering on Web3D application

In recent years, with the rapid development of mobile Internet and Web3D technologies, a large number of web-based online 3D visualization applications have emerged. Web3D applications, including Web3D...

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Metaverse virtual social center for elderly communication in time of social distancing

The lack of social activities among the elderly due to physical limitations can result in loneliness and depression. The spread of COVID-19 has made it difficult for the elderly to conduct stable social...

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Survey and evaluation of monocular visual-inertial SLAM algorithms for augmented reality

Although VSLAM/VISLAM has achieved great success, it is still difficult to quantitatively evaluate the localization results of different kinds of SLAM systems from the aspect of augmented reality due...

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Prospects and challenges in augmented reality displays

Augmented reality (AR) displays are attracting significant attention and efforts. In this paper, we review the adopted device configurations of see-through displays, summarize the current development...

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Uncanny valley for interactive social agents: an experimental study

The uncanny valley hypothesis states that users may experience discomfort when interacting with almost human-like artificial characters. Advancements in artificial intelligence, robotics, and computer...

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Digital twin intelligent system for industrial internet of things-based big data management and analysis in cloud environments

This work surveys and illustrates multiple open challenges in the field of industrial Internet of Things (IoT)-based big data management and analysis in cloud environments. Challenges arising from the...

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Applications and research trends of digital human models in the manufacturing industry

Virtual reality (VR) has been widely used in various manufacturing industries, and VR-based virtual manufacturing has received significant attention in the current intelligent manufacturing era. Digital...

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A review on image-based rendering

Image-based rendering is important both in the field of computer graphics and computer vision, and it is also widely used in virtual reality technology. For more than two decades, people have done a...

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VR industrial applications―A singapore perspective

Virtual Reality (VR) has been around for a long time but has come into the spotlight only recently. From an industrial perspective, this article serves as a proverbial scalpel to dissect the different...

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VR and AR in human performance research―An NUS experience

With the mindset of constant improvement in efficiency and safety in the workspace and training in Singapore, there is a need to explore varying technologies and their capabilities to fulfil this need....

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Deep-reinforcement-learning-based robot motion strategies for grabbing objects from human hands

Robot grasping encompasses a wide range of research areas; however, most studies have been focused on the grasping of only stationary objects in a scene; only a few studies on how to grasp objects from...

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Intelligent fire information system based on 3D GIS

This work aims to build a comprehensive and effective fire emergency management system based on the Internet of Things (IoT) and achieve an actual intelligent fire rescue. A smart fire protection information...

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