

Most Downloaded Virtual Reality & Intelligent Hardware Articles
1. Gesture interaction in virtual reality
February 2019
Yang LI | Jin HUANG | Feng TIAN | Hong-An WANG | Guo-Zhong DAI
With the development of virtual reality (VR) and human-computer interaction technology, how to use natural and efficient interaction methods in the virtual environment has become a hot topic of research....
2. A survey on image and video stitching
February 2019
Wei LYU | Zhong ZHOU | Lang CHEN | Yi ZHOU
Image/video stitching is a technology for solving the field of view (FOV) limitation of images/ videos. It stitches multiple overlapping images/videos to generate a wide-FOV image/video, and has been...
3. Haptic display for virtual reality: progress and challenges
April 2019
Dangxiao WANG | Yuan GUO | Shiyi LIU | Yuru ZHANG | Weiliang XU | Jing XIAO
Immersion, interaction, and imagination are three features of virtual reality (VR). Existing VR systems possess fairly realistic visual and auditory feedbacks, and however, are poor with haptic feedback,...
4. Prospects and challenges in augmented reality displays
February 2019
Yun-Han LEE | Tao ZHAN | Shin-Tson WU
Augmented reality (AR) displays are attracting significant attention and efforts. In this paper, we review the adopted device configurations of see-through displays, summarize the current development...
5. A review on image-based rendering
February 2019
Yuan CHANG | Guo-Ping WANG
Image-based rendering is important both in the field of computer graphics and computer vision, and it is also widely used in virtual reality technology. For more than two decades, people have done a...
6. Collaborative visual SLAM for multiple agents:A brief survey
October 2019
Danping Zou | Ping Tan | Wenxian Yu
This article presents a brief survey to visual simultaneous localization and mapping (SLAM) systems applied to multiple independently moving agents, such as a team of ground or aerial vehicles, a group...
7. Real-time human segmentation by BowtieNet and a SLAM-based human AR system
October 2019
Xiaomei Zhao | Fulin Tang | Yihong Wu
Generally, it is difficult to obtain accurate pose and depth for a non-rigid moving object from a single RGB camera to create augmented reality (AR). In this study, we build an augmented reality system...
8. Survey and evaluation of monocular visual-inertial SLAM algorithms for augmented reality
August 2019
Li Jinyu | Yang Bangbang | Chen Danpeng | Wang Nan | Zhang Guofeng | Bao Hujun
Although VSLAM/VISLAM has achieved great success, it is still difficult to quantitatively evaluate the localization results of different kinds of SLAM systems from the aspect of augmented reality due...
9. Digital assembly technology based on augmented reality and digital twins: a review
December 2019
Chan Qiu | Shien Zhou | Zhenyu Liu | Qi Gao | Jianrong Tan
Product assembly simulation is considered as one of the key technologies in the process of complex product design and manufacturing. Virtual assembly realizes the assembly process design, verification,...
10. Flexible and wearable healthcare sensors for visual reality health-monitoring
August 2019
Yue Li | Lu Zheng | Xuewen Wang
Visual reality (VR) health-monitoring by flexible electronics provides a new avenue to remote and wearable medicine. The combination of flexible electronics and VR could facilitate smart remote disease...
11. Applications and research trends of digital human models in the manufacturing industry
December 2019
Wenmin Zhu | Xiumin Fan | Yanxin Zhang
Virtual reality (VR) has been widely used in various manufacturing industries, and VR-based virtual manufacturing has received significant attention in the current intelligent manufacturing era. Digital...
12. Survey on path and view planning for UAVs
February 2020
Xiaohui Zhou | Zimu Yi | Yilin Liu | Kai Huang | Hui Huang
In recent decades, unmanned aerial vehicles (UAVs) have developed rapidly and been widely applied in many domains, including photography, reconstruction, monitoring, and search and rescue. In such applications,...
13. Eye-around vibration haptics on VR immersion improvement
April 2019
Tao ZENG | Keyu WEI | Yanlin YU | Yi ZHAO
Due to the inherent shortcomings of the hardware, the immersion of visual interaction between the user and the virtual reality (VR) equipment is greatly reduced. In this paper, effects of eye-around...
14. Multi-dimensional force sensor for haptic interaction: a review
April 2019
Aiguo SONG | Liyue FU
Haptic interaction plays an important role in the virtual reality technology, which let a person not only view the 3D virtual environment but also realistically touch the virtual environment. As a key...
15. Data fusion methods in multimodal human computer dialog
February 2019
Ming-Hao YANG | Jian-Hua TAO
In multimodal human computer dialog, non-verbal channels, such as facial expression, posture, gesture, etc, combined with spoken information, are also important in the procedure of dialogue. Nowadays,...
16. Tactile sensitivity in ultrasonic haptics: Do different parts of hand and different rendering methods have an impact on perceptual threshold?
June 2019
Chongyang SUN | Weizhi NAI | Xiaoying SUN
Background Ultrasonic tactile representation utilizes focused ultrasound to create tactile sensations on the bare skin of a user’s hand that is not in contact with a device. This study is a preliminary...
17. A review of edge-based 3D tracking of rigid objects
December 2019
Pengfei Han | Gang Zhao
Three-dimensional (3D) tracking of rigid objects plays a very important role in many areas such as augmented reality, computer vision, and robotics. Numerous works have been done to pursue more stable,...
18. Deep learning based point cloud registration: an overview
June 2020
Zhiyuan Zhang | Yuchao Dai | Jiadai Sun
Point cloud registration aims at finding a rigid transformation to align one point cloud to another one. It is a fundamental problem in computer vision and robotics, which has been widely used in various...
19. Gesture-based target acquisition in virtual and augmented reality
June 2019
Yukang YAN | Xin YI | Chun YU | Yuanchun SHI
Background Gesture is a basic interaction channel that is frequently used by humans to communicate in daily life. In this paper, we explore to use gesture-based approaches for target acquisition in...
20. Research on the visual elements of augmented reality assembly processes
December 2019
Wang Li | Junfeng Wang | Sichen Jiao | Meng Wang | Shiqi Li
To solve the problem of visualization in augmented reality (AR), for assembly process information, we report here on our study into the composition of AR assembly process information....
21. Swarm robotics platform for intelligent interaction
June 2019
Yu PENG | Nan WANG | Yuting DIAO | Haipeng MI
Background This paper introduces a versatile edutainment platform based on a swarm robotics system that can support multiple interaction methods. We aim to create a re-usable open-ended tangible tool...
22. A smart assistance system for cable assembly by combining wearable augmented reality with portable visual inspection
February 2020
Lianyu Zheng | Xinyuliu Liu | Zewu An | Shufei Li | Renjie Zhang
Assembly guided by paper documents is the most widespread type used in the process of aircraft cable assembly. This process is very complicated and requires assembly workers with high-level skills....
23. Flow-based SLAM: From geometry computation to learning
October 2019
Zike Yan | Hongbin Zha
Simultaneous localization and mapping (SLAM) has attracted considerable research interest from the robotics and computer-vision communities for >30 years. With steady and progressive efforts being made,...
24. A review of cable layout design and assembly simulation in virtual environments
December 2019
Xiaodong Yang | Jianhua Liu | Naijing Lv | Huanxiong Xia
The layout and assembly of flexible cables play important roles in the design and development of complex electromechanical products. The rationality of cable layout design and the reliability of cable...
25. Survey of 3D modeling using depth cameras
October 2019
Hantong Xu | Jiamin Xu | Weiwei Xu
Three-dimensional (3D) modeling is an important topic in computer graphics and computer vision. In recent years, the introduction of consumer-grade depth cameras has resulted in profound advances in...