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ISSN: 2096-5796
CN: 10-1561/TP
e-ISSN: 2666-1209

Gesture interaction in virtual reality

With the development of virtual reality (VR) and human-computer interaction technology, how to use natural and efficient interaction methods in the virtual environment has become a hot topic of research....

Haptic display for virtual reality: progress and challenges

Immersion, interaction, and imagination are three features of virtual reality (VR). Existing VR systems possess fairly realistic visual and auditory feedbacks, and however, are poor with haptic feedback,...

A survey on image and video stitching

Image/video stitching is a technology for solving the field of view (FOV) limitation of images/ videos. It stitches multiple overlapping images/videos to generate a wide-FOV image/video, and has been...

A new human-computer interaction paradigm: Agent interaction model based on large models and its prospects

This study examines the advent of agent interaction (AIx) as a transformative paradigm in human-computer interaction (HCI), signifying a notable evolution beyond traditional graphical interfaces and...

Segmentation of CAD models using hybrid representation

In this paper, we introduce an innovative method for computer-aided design (CAD) segmentation by concatenating meshes and CAD models. Many previous CAD segmentation methods have achieved impressive...

Serious games in science education: a systematic literature

Teaching science through computer games, simulations, and artificial intelligence (AI) is an increasingly active research field. To this end, we conducted a systematic literature review on serious games...

Advanced driver assistance system (ADAS) and machine learning (ML): The dynamic duo revolutionizing the automotive industry

The advanced driver assistance system (ADAS) primarily serves to assist drivers in monitoring the speed of the car and helps them make the right decision, which leads to fewer fatal accidents and ensures...

Multimodal teaching, learning and training in virtual reality: a review and case study

It is becoming increasingly prevalent in digital learning research to encompass an array of different meanings, spaces, processes, and teaching strategies for discerning a global perspective on constructing...

Finger tracking for wearable VR glove using flexible rack mechanism

With the increasing prominence of hand and finger motion tracking in virtual reality (VR) applications and rehabilitation studies, data gloves have emerged as a prevalent solution. In this study, we...

DeepSafe:Two-level deep learning approach for disaster victims detection

Efficient disaster victim detection (DVD) in urban areas after natural disasters is crucial for minimizing losses. However, conventional search and rescue (SAR) methods often experience delays, which...

Efficient and lightweight 3D building reconstruction from drone imagery using sparse line and point clouds

Efficient three-dimensional (3D) building reconstruction from drone imagery often faces data acquisition, storage, and computational challenges because of its reliance on dense point clouds. In this...

A haptic feedback glove for virtual piano interaction

Haptic feedback plays a crucial role in virtual reality (VR) interaction, helping to improve the precision of user operation and enhancing the immersion of the user experience. Instrumental haptic feedback...

ARGA-Unet: Advanced U-net segmentation model using residual grouped convolution and attention mechanism for brain tumor MRI image segmentation

Magnetic resonance imaging (MRI) has played an important role in the rapid growth of medical imaging diagnostic technology, especially in the diagnosis and treatment of brain tumors owing to its non-invasive...

Music-stylized hierarchical dance synthesis with user control

Synthesizing dance motions to match musical inputs is a significant challenge in animation research. Compared to functional human motions, such as locomotion, dance motions are creative and artistic,...

Designing social immersive virtual environments for the Metaverse: The case study of MetaLibrary

Over the last few years, the rapid advancement of technology has led to the development of many approaches to digitalization. In this respect, metaverse provides 3D persistent virtual environments that...

Effects of immersive virtual reality-based exercise on quality of life, stress, anxiety, depression, and handgrip strength in fibromyalgia: A pilot study

Fibromyalgia (FM) is a chronic rheumatic disorder characterised by musculoskeletal pain, fatigue, and psychoemotional symptoms. Virtual reality (VR) has proven to be an innovative and motivating tool...

Optimal load frequency control system for two-area connected via AC/DC link using cuckoo search algorithm

Interconnection of different power systems has a major effect on system stability. This study aims to design an optimal load frequency control (LFC) system based on a proportional-integral (PI) controller...

Prospects and challenges in augmented reality displays

Augmented reality (AR) displays are attracting significant attention and efforts. In this paper, we review the adopted device configurations of see-through displays, summarize the current development...

YGC-SLAM:A visual SLAM based on improved YOLOv5 and geometric constraints for dynamic indoor environments

As visual simultaneous localization and mapping (SLAM) is primarily based on the assumption of a static scene, the presence of dynamic objects in the frame causes problems such as a deterioration of...

Robust blind image watermarking based on interest points

Digital watermarking technology plays an essential role in the work of anti-counterfeiting and traceability. However, image watermarking algorithms are weak against hybrid attacks, especially geometric...

A survey of real-time rendering on Web3D application

In recent years, with the rapid development of mobile Internet and Web3D technologies, a large number of web-based online 3D visualization applications have emerged. Web3D applications, including Web3D...

Survey of neurocognitive disorder detection methods based on speech, visual, and virtual reality technologies

The global trend of population aging poses significant challenges to society and healthcare systems, particularly because of neurocognitive disorders (NCDs) such as Parkinson's disease (PD) and Alzheimer's...

Multi-dimensional force sensor for haptic interaction: a review

Haptic interaction plays an important role in the virtual reality technology, which let a person not only view the 3D virtual environment but also realistically touch the virtual environment. As a key...

Uncanny valley for interactive social agents: an experimental study

The uncanny valley hypothesis states that users may experience discomfort when interacting with almost human-like artificial characters. Advancements in artificial intelligence, robotics, and computer...

Research on AGV task path planning based on improved A* algorithm

Automatic guided vehicles (AGVs) have developed rapidly in recent years and have beenused in several fields, including intelligent transportation, cargo assembly, military testing, and others. A key...

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