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ISSN: 2096-5796
CN: 10-1561/TP
e-ISSN: 2666-1209

Haptic display for virtual reality: progress and challenges

Immersion, interaction, and imagination are three features of virtual reality (VR). Existing VR systems possess fairly realistic visual and auditory feedbacks, and however, are poor with haptic feedback,...

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Gesture interaction in virtual reality

With the development of virtual reality (VR) and human-computer interaction technology, how to use natural and efficient interaction methods in the virtual environment has become a hot topic of research....

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Serious games in science education: a systematic literature

Teaching science through computer games, simulations, and artificial intelligence (AI) is an increasingly active research field. To this end, we conducted a systematic literature review on serious games...

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A survey on image and video stitching

Image/video stitching is a technology for solving the field of view (FOV) limitation of images/ videos. It stitches multiple overlapping images/videos to generate a wide-FOV image/video, and has been...

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Multimodal teaching, learning and training in virtual reality: a review and case study

It is becoming increasingly prevalent in digital learning research to encompass an array of different meanings, spaces, processes, and teaching strategies for discerning a global perspective on constructing...

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Finger tracking for wearable VR glove using flexible rack mechanism

With the increasing prominence of hand and finger motion tracking in virtual reality (VR) applications and rehabilitation studies, data gloves have emerged as a prevalent solution. In this study, we...

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A haptic feedback glove for virtual piano interaction

Haptic feedback plays a crucial role in virtual reality (VR) interaction, helping to improve the precision of user operation and enhancing the immersion of the user experience. Instrumental haptic feedback...

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YGC-SLAM:A visual SLAM based on improved YOLOv5 and geometric constraints for dynamic indoor environments

As visual simultaneous localization and mapping (SLAM) is primarily based on the assumption of a static scene, the presence of dynamic objects in the frame causes problems such as a deterioration of...

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Segmentation of CAD models using hybrid representation

In this paper, we introduce an innovative method for computer-aided design (CAD) segmentation by concatenating meshes and CAD models. Many previous CAD segmentation methods have achieved impressive...

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Gamification and virtual reality for digital twin learning and training: architecture and challenges

Digital Twins are becoming increasingly popular in a variety of industries to manage complex systems. As digital twins become more sophisticated, there is an increased need for effective training and...

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Prospects and challenges in augmented reality displays

Augmented reality (AR) displays are attracting significant attention and efforts. In this paper, we review the adopted device configurations of see-through displays, summarize the current development...

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Research on AGV task path planning based on improved A* algorithm

Automatic guided vehicles (AGVs) have developed rapidly in recent years and have beenused in several fields, including intelligent transportation, cargo assembly, military testing, and others. A key...

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ARGA-Unet: Advanced U-net segmentation model using residual grouped convolution and attention mechanism for brain tumor MRI image segmentation

Magnetic resonance imaging (MRI) has played an important role in the rapid growth of medical imaging diagnostic technology, especially in the diagnosis and treatment of brain tumors owing to its non-invasive...

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A survey of real-time rendering on Web3D application

In recent years, with the rapid development of mobile Internet and Web3D technologies, a large number of web-based online 3D visualization applications have emerged. Web3D applications, including Web3D...

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Uncanny valley for interactive social agents: an experimental study

The uncanny valley hypothesis states that users may experience discomfort when interacting with almost human-like artificial characters. Advancements in artificial intelligence, robotics, and computer...

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Multi-dimensional force sensor for haptic interaction: a review

Haptic interaction plays an important role in the virtual reality technology, which let a person not only view the 3D virtual environment but also realistically touch the virtual environment. As a key...

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Survey of neurocognitive disorder detection methods based on speech, visual, and virtual reality technologies

The global trend of population aging poses significant challenges to society and healthcare systems, particularly because of neurocognitive disorders (NCDs) such as Parkinson's disease (PD) and Alzheimer's...

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Collaborative visual SLAM for multiple agents:A brief survey

This article presents a brief survey to visual simultaneous localization and mapping (SLAM) systems applied to multiple independently moving agents, such as a team of ground or aerial vehicles, a group...

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Robust blind image watermarking based on interest points

Digital watermarking technology plays an essential role in the work of anti-counterfeiting and traceability. However, image watermarking algorithms are weak against hybrid attacks, especially geometric...

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Efficient and lightweight 3D building reconstruction from drone imagery using sparse line and point clouds

Efficient three-dimensional (3D) building reconstruction from drone imagery often faces data acquisition, storage, and computational challenges because of its reliance on dense point clouds. In this...

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Deep learning based point cloud registration: an overview

Point cloud registration aims to find a rigid transformation for aligning one point cloud to another. Such registration is a fundamental problem in computer vision and robotics, and has been widely...

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A review of medical ocular image segmentation

Deep learning has been extensively applied to medical image segmentation, resulting in significant advancements in the field of deep neural networks for medical image segmentation since the notable...

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Chasing in virtual environment:Dynamic alignment for multi-user collaborative redirected walking

The redirected walking (RDW) method for multi-user collaboration requires maintaining the relative position between users in a virtual environment (VE) and physical environment (PE). A chasing game...

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Optimizing wireless sensor network topology with node load consideration

With the development of the Internet, the topology optimization of wireless sensor networks has received increasing attention. However, traditional optimization methods often overlook the energy imbalance...

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Automatic piano performance interaction system based on greedy algorithm for dexterous manipulator

With continuous advancements in artificial intelligence (AI), automatic piano-playing robots have become subjects of cross-disciplinary interest. However, in most studies, these robots served merely...

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