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ISSN: 2096-5796
CN: 10-1561/TP
e-ISSN: 2666-1209

Gesture interaction in virtual reality

With the development of virtual reality (VR) and human-computer interaction technology, how to use natural and efficient interaction methods in the virtual environment has become a hot topic of research....

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Haptic display for virtual reality: progress and challenges

Immersion, interaction, and imagination are three features of virtual reality (VR). Existing VR systems possess fairly realistic visual and auditory feedbacks, and however, are poor with haptic feedback,...

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Multimodal teaching, learning and training in virtual reality: a review and case study

It is becoming increasingly prevalent in digital learning research to encompass an array of different meanings, spaces, processes, and teaching strategies for discerning a global perspective on constructing...

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Serious games in science education: a systematic literature

Teaching science through computer games, simulations, and artificial intelligence (AI) is an increasingly active research field. To this end, we conducted a systematic literature review on serious games...

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A survey on image and video stitching

Image/video stitching is a technology for solving the field of view (FOV) limitation of images/ videos. It stitches multiple overlapping images/videos to generate a wide-FOV image/video, and has been...

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Gamification and virtual reality for digital twin learning and training: architecture and challenges

Digital Twins are becoming increasingly popular in a variety of industries to manage complex systems. As digital twins become more sophisticated, there is an increased need for effective training and...

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Deep learning based point cloud registration: an overview

Point cloud registration aims to find a rigid transformation for aligning one point cloud to another. Such registration is a fundamental problem in computer vision and robotics, and has been widely...

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A survey of real-time rendering on Web3D application

In recent years, with the rapid development of mobile Internet and Web3D technologies, a large number of web-based online 3D visualization applications have emerged. Web3D applications, including Web3D...

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Digital twin intelligent system for industrial internet of things-based big data management and analysis in cloud environments

This work surveys and illustrates multiple open challenges in the field of industrial Internet of Things (IoT)-based big data management and analysis in cloud environments. Challenges arising from the...

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Virtual reality for immersive multi-user firefighter-training scenarios

Virtual reality (VR) applications can be used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency...

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Building the metaverse using digital twins at all scales,states, and relations

Developments in new-generation information technology have enabled Digital Twins to reshape the physical world into a virtual digital space and provide technical support for constructing the Metaverse....

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Research on AGV task path planning based on improved A* algorithm

Automatic guided vehicles (AGVs) have developed rapidly in recent years and have beenused in several fields, including intelligent transportation, cargo assembly, military testing, and others. A key...

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VR-based digital twin for remote monitoring of mining equipment: Architecture and a case study

Traditional methods for monitoring mining equipment rely primarily on visual inspections, which are time-consuming, inefficient, and hazardous. This article introduces a novel approach to monitoring...

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Collaborative visual SLAM for multiple agents:A brief survey

This article presents a brief survey to visual simultaneous localization and mapping (SLAM) systems applied to multiple independently moving agents, such as a team of ground or aerial vehicles, a group...

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Effective data transmission through energy-efficient clustering and Fuzzy-Based IDS routing approach in WSNs

Wireless sensor networks (WSN) gather information and sense information samples in a certain region and communicate these readings to a base station (BS). Energy efficiency is considered a major design...

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Uncanny valley for interactive social agents: an experimental study

The uncanny valley hypothesis states that users may experience discomfort when interacting with almost human-like artificial characters. Advancements in artificial intelligence, robotics, and computer...

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Personalized assessment and training of neurosurgical skills in virtual reality: An interpretable machine learning approach

Virtual reality technology has been widely used in surgical simulators, providing new opportunities for assessing and training surgical skills. Machine learning algorithms are commonly used to analyze...

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Designing interactive glazing through an engineering psychology approach: Six augmented reality scenarios that envision future car human-machine interface

With an increasing number of vehicles becoming autonomous, intelligent, and connected, paying attention to the future usage of car human-machine interface with these vehicles should become more relevant....

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Survey and evaluation of monocular visual-inertial SLAM algorithms for augmented reality

Although VSLAM/VISLAM has achieved great success, it is still difficult to quantitatively evaluate the localization results of different kinds of SLAM systems from the aspect of augmented reality due...

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Review of dynamic gesture recognition

In recent years, gesture recognition has been widely used in the fields of intelligent driving, virtual reality, and human-computer interaction. With the development of artificial intelligence, deep...

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Multi-dimensional force sensor for haptic interaction: a review

Haptic interaction plays an important role in the virtual reality technology, which let a person not only view the 3D virtual environment but also realistically touch the virtual environment. As a key...

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Chemical simulation teaching system based on virtual reality and gesture interaction

Most existing chemical experiment teaching systems lack solid immersive experiences, making it difficult to engage students. To address these challenges, we propose a chemical simulation teaching system...

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Metaverse virtual social center for elderly communication in time of social distancing

The lack of social activities among the elderly due to physical limitations can result in loneliness and depression. The spread of COVID-19 has made it difficult for the elderly to conduct stable social...

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Towards engineering a portable platform for laparoscopic pre-training in virtual reality with haptic feedback

Laparoscopic surgery is a surgical technique in which special instruments are inserted through small incision holes inside the body. For some time, efforts have been made to improve surgical pretraining...

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Audio2AB: Audio-driven collaborative generation of virtual character animation

Considerable research has been conducted in the areas of audio-driven virtual character gestures and facial animation with some degree of success. However, few methods exist for generating full-body...

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