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ISSN: 2096-5796
CN: 10-1561/TP
e-ISSN: 2666-1209

Gesture interaction in virtual reality

With the development of virtual reality (VR) and human-computer interaction technology, how to use natural and efficient interaction methods in the virtual environment has become a hot topic of research....

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Haptic display for virtual reality: progress and challenges

Immersion, interaction, and imagination are three features of virtual reality (VR). Existing VR systems possess fairly realistic visual and auditory feedbacks, and however, are poor with haptic feedback,...

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A survey on image and video stitching

Image/video stitching is a technology for solving the field of view (FOV) limitation of images/ videos. It stitches multiple overlapping images/videos to generate a wide-FOV image/video, and has been...

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Multimodal teaching, learning and training in virtual reality: a review and case study

It is becoming increasingly prevalent in digital learning research to encompass an array of different meanings, spaces, processes, and teaching strategies for discerning a global perspective on constructing...

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Deep learning based point cloud registration: an overview

Point cloud registration aims at finding a rigid transformation to align one point cloud to another one. It is a fundamental problem in computer vision and robotics, which has been widely used in various...

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Prospects and challenges in augmented reality displays

Augmented reality (AR) displays are attracting significant attention and efforts. In this paper, we review the adopted device configurations of see-through displays, summarize the current development...

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Collaborative visual SLAM for multiple agents:A brief survey

This article presents a brief survey to visual simultaneous localization and mapping (SLAM) systems applied to multiple independently moving agents, such as a team of ground or aerial vehicles, a group...

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Serious Games in Science Education. A Systematic Literature Review

Teaching science through computer games, simulations, and artificial intelligence (AI) is an increasingly active research field. To this end, we conducted a systematic literature review on serious games...

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VR industrial applications―A singapore perspective

Virtual Reality (VR) has been around for a long time but has come into the spotlight only recently. From an industrial perspective, this article serves as a proverbial scalpel to dissect the different...

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Digital assembly technology based on augmented reality and digital twins: a review

Product assembly simulation is considered as one of the key technologies in the process of complex product design and manufacturing. Virtual assembly realizes the assembly process design, verification,...

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A review on image-based rendering

Image-based rendering is important both in the field of computer graphics and computer vision, and it is also widely used in virtual reality technology. For more than two decades, people have done a...

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Applications and research trends of digital human models in the manufacturing industry

Virtual reality (VR) has been widely used in various manufacturing industries, and VR-based virtual manufacturing has received significant attention in the current intelligent manufacturing era. Digital...

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AR-Assisted Children Book For Smart Teaching And Learning Of Turkish Alphabets

Augmented reality (AR), virtual reality (VR), and remote-controlled devices are driving the need for a better 5G infrastructure to support faster data transmission. This paper emphasizes that mobile...

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Urban 3D modeling with mobile laser scanning: a review

Mobile laser scanning (MLS) systems mainly comprise laser scanners and mobile mapping platforms. Typical MLS systems are able to acquire three-dimensional point clouds with 1-10 centimeter point spacing...

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Review of dynamic gesture recognition

In recent years, gesture recognition has been widely used in the fields of intelligent driving, virtual reality, and human-computer interaction. With the development of artificial intelligence, deep...

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Multi-dimensional force sensor for haptic interaction: a review

Haptic interaction plays an important role in the virtual reality technology, which let a person not only view the 3D virtual environment but also realistically touch the virtual environment. As a key...

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Survey on depth and RGB image-based 3D hand shape and pose estimation

The field of vision-based human hand three-dimensional (3D) shape and pose estimation has attracted significant attention recently owing to its key role in various applications, such as natural humancomputer...

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Virtual-reality-based digital twin of office spaces with social distance measurement feature

Social distancing is an effective way to reduce the spread of the SARS-CoV-2 virus. Many students and researchers have already attempted to use computer vision technology to automatically detect human...

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VR and AR in human performance research―An NUS experience

With the mindset of constant improvement in efficiency and safety in the workspace and training in Singapore, there is a need to explore varying technologies and their capabilities to fulfil this need....

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Survey and evaluation of monocular visual-inertial SLAM algorithms for augmented reality

Although VSLAM/VISLAM has achieved great success, it is still difficult to quantitatively evaluate the localization results of different kinds of SLAM systems from the aspect of augmented reality due...

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Virtual & augmented reality for biological microscope in experiment education

BackgroundMixed-reality technologies, including virtual reality (VR) and augmented reality (AR) , are considered to be promising potential tools for science teaching and learning processes that could...

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A survey on monocular 3D human pose estimation

Recovering human pose from RGB images and videos has drawn increasing attention in recent years owing to minimum sensor requirements and applicability in diverse fields such as human-computer interaction,...

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Motivation Effect of Animated Pedagogical Agent’s Personality and Feedback Strategy Types on Learning in Virtual Training Environment

The personality and feedback of an animated pedagogical agent (APA) are vital social-emotional features that render the agent perceptually believable. The effect of them on learning in virtual training...

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Navigation in virtual and real environment using brain computer interface:a progress report

A brain-computer interface (BCI) facilitates bypassing the peripheral nervous system and directly communicating with surrounding devices. Navigation technology using BCI has developed—from exploring...

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Survey of 3D modeling using depth cameras

Three-dimensional (3D) modeling is an important topic in computer graphics and computer vision. In recent years, the introduction of consumer-grade depth cameras has resulted in profound advances in...

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