Virtual Reality & Intelligent Hardware

Open access

ISSN: 2096-5796
e-ISSN: 2666-1209

Virtual Reality & Intelligent Hardware

Open access

Virtual Reality & Intelligent Hardware (VRIH) is an open access journal that aims to showcase and promote distinguished research in the field of virtual reality and intelligent hardware. It provid...

Virtual Reality & Intelligent Hardware (VRIH) is an open access journal that aims to showcase and promote distinguished research in the field of virtual reality and intelligent hardware. It provides a global publishing and academic exchange platform for researchers, professionals and industry practitioners. The journal offers high-quality single-blind peer review and is published bimonthly in English. Submissions are welcome on a variety of topics - specific areas of interest include, but are not limited to:

  • 5G and VR/AR/MR
  • Artificial intelligence for VR/AR/MR
  • Audio interfaces, sound rendering and auditory perception
  • Brain interface
  • Computer graphics techniques
  • Computer vision techniques
  • Content creation, authoring and management
  • Conversational and speech interfaces
  • Crowd simulation
  • Display technologies
  • Embodied agents, virtual humans and (self-)avatars
  • Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics
  • Human augmentations
  • Human-computer interaction for VR/AR/MR
  • Human factors and ergonomics
  • Image analysis and video processing
  • Immersive analytics and visualization techniques
  • Input devices
  • Locomotion and navigation
  • Machine learning and deep learning
  • Mediated and diminished reality
  • Medical simulation and navigation
  • Modeling and simulation
  • Multi-user and distributed systems
  • Multimodal capturing and reconstruction
  • Multimodal/cross-modal interaction and perception
  • Multisensory rendering, registration, and synchronization
  • Perception and cognition
  • Presence, body ownership, and agency
  • Scene description and management issues
  • Sensor fusion
  • Software architectures, toolkits, and engineering
  • Storytelling
  • Teleoperation and telepresence
  • Touch, tangible and gesture interfaces
  • Tracking and sensing
  • Usage research, evaluation methods and empirical studies
  • VR/AR/MR applications

A marching cube algorithm based on edge growth

Augmented reality-based visual-haptic modeling for thoracoscopic surgery training systems

Topological distance-constrained feature descriptor learning model for vessel matching in coronary angiographies

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1. Gesture interaction in virtual reality

2. A survey on image and video stitching

3. Haptic display for virtual reality: progress and challenges

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Prospects and challenges in augmented reality displays

Gesture interaction in virtual reality

Haptic display for virtual reality: progress and challenges

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News

Virtual Reality & Intelligent Hardware is now indexed in Scopus

On the launch of Virtual Reality & Intelligent Hardware

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Call for Papers

Special issue on digital twins

Special issue on advances in wireless sensor networks under AI-5G for augmented reality

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